April 19, 9:30-10:30, room 0.2.15, Cassiopeia
In this exploratory lecture I will open a discussion within S+I on how to design our research in ways that can address the gaps within socio-interactive design research. The first part will propose a research design to study the dilemmas of integrating agile development practices with user-experience design. This is based on a literature review and a Toulmin analysis of the existing literature. The second part will propose a research design based on a theory of learning routines that was originally developed for hyper-competitive software development organisations and see how it stretches into software design with a ambidextrous focus on utility and usability/UX.