Monthly Archives: August 2016

Facilitating Redesign with Design Cards: Experiences with Novice Designers

Nis, Anders, and Jan got a paper accepted at OzCHI 2016, the Annual Conference of the Australian Computer-Human Interaction Special Interest Group, taking place in Launceston, Tasmania from November 29th – December 2nd 2016. Abstract While effort has been put into … Continue reading

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HeatDial: Beyond User Scheduling in Eco-Interaction paper accepted for NordiCHI 2016

Rikke, Jesper and Mikael got their research work on HeatDial: Beyond User Scheduling in Eco-Interaction accepted in NordiCHI 2016. Abstract There has been an interesting development within HCI for sustainability, from passive feedback-displays towards more interactive systems that allow users to … Continue reading

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Monitoring Children’s Physical Activity and Sleep: A Study of Surveillance and Information Disclosure

Mikael, Jesper, and Jeni got a paper accepted at the 28th Australian Conference on Human-Computer Interaction (OzCHI’16) together with former masters students Frederik and Mikkel. ABSTRACT Children and parents build mutual trust through voluntary disclosure, but at the same time parents … Continue reading

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Escaping the Trough: Towards Real-World Impact of Tabletop Research

Anders and Jesper got a journal paper accepted in collaboration with two of Anders’ former master students Dianna and Kenneth. It will be published in Internation Journal of Human-Computer Interaction: http://www.tandfonline.com/doi/full/10.1080/10447318.2016.1206764 Abstract In the past decade there has been increasing … Continue reading

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User constraints for reliable user-defined smart home scenarios

In collaboration with Thibaut, Michael got a Journal paper accepted in the Journal of Intelligent Reliable Environments. ABSTRACT  Defining control scenarios in a smart home is a difficult task for end users. In particular, one concern is that user-defined scenarios … Continue reading

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PinchPan: Investigating Children’s Collaboration in Cross-Device Interaction

Mikael got a paper accepted at the 13th International Conference on Advances in Computer Entertainment Technology (ACE’16) together with former masters students Heidi and Marius. ABSTRACT Cross-device interaction provides new and interesting ways of interacting with technology, and different social settings … Continue reading

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Continuity in Multi-device Interaction paper accepted for NordiCHI 2016

Dimitrios, Jesper and Mikael got their research work on Continuity in Multi-device Interaction accepted in NordiCHI 2016. Abstract Techniques for multi-device interactions are finding their way into commercial products. This means that people are now exposed to possibilities of interacting … Continue reading

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Improving ISD Agility in Fast-Moving Software Organizations

by John Stouby Persson, Jacob Nørbjerg & Peter Axel Nielsen has been published in Proceedings of the 24th European Conference on Information Systems. LINK.   Abstract: Fast-moving software organizations must respond quickly to changing technological options and market trends while delivering … Continue reading

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Paper accepted for Mobile HCI 2016

Jeni, Jesper and Mikael has had a paper accepted for the Mobile HCI 2016 conference to be held in Florence, Italy in September. The paper is the result of a collaboration with Melbourne University’s Jon Pearce who worked with one … Continue reading

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